![]() This will be looking at the general rules of thumb and considerations to explore within the early game. ![]() So what are we waiting for? Let’s make planetfall!Īs a note, this guide will not go into faction specific or secret technology strategies. Join us as we establish the early game strategy and utilising your first 10 turns. Age of Wonders: Planetfall has fully breached orbit and is making waves on PS4, XBox One, and Steam. I came so very close to writing it off as a bad job altogether in the first few hours.Welcome back citizens of the Star Union. It still boiled down mostly to "have a doomstack (consisting of 3-4 sixunit armies in adjacent hexes) and auto-resolve outside of sieges." I found the strategy layer a bit lacking, too, myself it rather unfavourably compared with FE, Total Warhammer or even Civ IV. (Admttedly, FE was no better in that regard, but I recall having more fun with it's nine-unit stack than with the "six but you can use more than one off you lke scattering your units around" that AoW3 did.) Really, the only time I had any fun on the tactical level was in the sieges, as that was because I actually had some time to shove my units into an actual deployment and have a plan. Moribund at best, and tactical battles with no deployment is a cardinal sin. ![]() 'Cos if it wasn't for the limited interest of story of the campaign, I'd have quit and gone and played Fallen Enchantress instead, which is pretty much better (at least in my memory (haven't played it for a few years) and apparently playtime) at what AoW3 did? Why on earth would anybody play the campaign in an Age of Wonders game? That random map button exists for a reason, and its by far the best part of the game.
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